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--- ./linux/sys_linux.c.orig Mon Oct 30 15:26:12 2006
+++ ./linux/sys_linux.c Sat Dec 16 17:28:37 2006
@@ -177,7 +177,7 @@
/* Obtain a backtrace and print it to stderr.
* Adapted from http://www.delorie.com/gnu/docs/glibc/libc_665.html
*/
-#ifdef __x86_64__
+#ifndef __i386__
void Sys_Backtrace (int sig)
#else
void Sys_Backtrace (int sig, siginfo_t *siginfo, void *secret)
@@ -188,7 +188,7 @@
size_t size;
size_t i;
char **strings;
-#ifndef __x86_64__
+#ifdef __i386__
ucontext_t *uc = (ucontext_t *)secret;
#endif
@@ -214,9 +214,13 @@
size = backtrace (array, sizeof(array)/sizeof(void*));
-#ifndef __x86_64__
+#ifdef __i386__
+#ifdef __FreeBSD__
+ array[1] = (void *) uc->uc_mcontext.mc_eip;
+#else /* __linux__ */
array[1] = (void *) uc->uc_mcontext.gregs[REG_EIP];
#endif
+#endif
strings = backtrace_symbols (array, size);
@@ -246,7 +250,7 @@
// Sys_SetFPCW();
#endif
/* Install our signal handler */
-#ifndef __x86_64__
+#ifdef __i386__
struct sigaction sa;
if (sizeof(uint32) != 4)
@@ -393,29 +397,17 @@
void *(*GetGameAPI) (void *);
char name[MAX_OSPATH];
- char curpath[MAX_OSPATH];
char *path;
-#ifdef __i386__
- const char *gamename = "gamei386.so";
-#elif defined __alpha__
- const char *gamename = "gameaxp.so";
-#elif defined __x86_64__
- const char *gamename = "gamex86_64.so";
-#else
-#error "Don't know what kind of dynamic objects to use for this architecture."
-#endif
+ const char *gamename = "game.so";
if (game_library)
Com_Error (ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame");
- getcwd(curpath, sizeof(curpath)-1);
- curpath[sizeof(curpath)-1] = 0;
-
Com_Printf("------- Loading %s -------\n", LOG_SERVER|LOG_NOTICE, gamename);
if (baseq2)
{
- Com_sprintf (name, sizeof(name), "%s/%s/%s", curpath, BASEDIRNAME, gamename);
+ Com_sprintf (name, sizeof(name), "%s/%s", BASEDIRNAME, gamename);
game_library = dlopen (name, RTLD_NOW );
if (game_library == NULL) {
@@ -433,7 +425,7 @@
path = FS_NextPath (path);
if (!path)
return NULL; // couldn't find one anywhere
- Com_sprintf (name, sizeof(name), "%s/%s/%s", curpath, path, gamename);
+ Com_sprintf (name, sizeof(name), "%s/%s", path, gamename);
game_library = dlopen (name, RTLD_NOW );
if (game_library)
{